Grasshopper ran a game jam for its circular table. We were selected as runner up by the judges of the jam.
This is a vid of the judges playing Don Hippopotamus brought to you by team Hippocrates.
link to vimeo
Rules for Don Hippo
- everyone is given a secret mission to grab items from the field (ie red and or 2′s)
- one person is secretly assigned as the “robber” and can collect anything
- players are given a short period of time to collect as many of their mission as possible
- after collection is completed the players have to vote on who they think the robber was
- if the villagers correctly guess the robbers then they beat the robber
- if the villagers do not guess correctly scores are compared and whoever has more wins
- the three villagers total collection is compared to the robbers collection (robber gets a 2.5 multiplier).
- the villagers get a most important villager for whomever collected the most
Hippocrates team members:
I will be presenting a games and graphics lecture for Cuny Graduate students with Apporchard.
attached are the presentation slides: gamesForTpp mda
project after the live demo: pongDemo2
A global .gitignore file can also be used by adding one to your global git config. For example, you might create the file
and add some rules to it. To add this to your config, run
git config --global core.excludesfile ~/.gitignore_global
grab the Objective-C.gitignore
from this git repository
update: app is now available for download in the app store.
here is a link to the promo on Vimeo
Hexagonal Rochambeau Promo Video
I also finished a press release blob
This year for the global game jam I teamed up with some old friends from powerhead along with some new faces. Ramiro, Matt and Niki all worked with me on glow artisan. Back in the day. Diego and Annie were new faces, well relatively new faces, that I had not worked with before. We pulled together and created a very visual experience in 48 hours.
This time we made a less gamey game called seasons:
screen shot of seasons
Play it on Diego’s website:
or on the game jam website:
changing the description of my igf entry to be shorter… not that it matters anymore.
A deconstruction of the real-time strategy game on a multi-touch surface.
Dominate your opponents with the power of rock, paper, and scissor.
i figure, dont make the people read too much.
this was the old description… was pushing the boundary on the 200 word limit
Hexagonal Rochambeau is a game based on the classic game of Rock, Paper, Scissors. While playing Rochambeau you command units of these three types in battle with your opponent(s). As in the original school yard game, rock breaks scissor, scissors cuts paper, paper covers rock, even with your own units. When two of the same units bump, they stop dead in their tracks.
In the Classic Mode you decide which unit to send forward by pressing it. This unit travels along a direct path towards the other player’s home base. The object of the game in this mode is to see who makes it to the opponent’s front door first.
2D Mode takes the game to a new level. You define a path for units on a hexagonal board by dragging them from their current position to a new hexagon. Just watch out because your opponent can also send your units to their doom. Taking over the entire board is only possible by the most skilled players therefore victory in 2D Mode has been relaxed to a percentage of the board. You can choose to play against one, two or even five opponents!
How to get here:
this site: http://bit.ly/hexRo
help me test. get a build of the game now: http://bit.ly/sn28Wt
this event: http://gamingdecember.eventbrite.com/ or bit.ly/twddqQ
who am i: Randall Li
5 years @ Powerhead games: powerheadgames.com
Async Corp. [iTunes link]
Glow Artisan Best Mobile Game Design award from the Independent Games Festival. [iTunes link]
Please leave feedback from play session in comments